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Graphics Startup Claims Ray-Tracing Breakthrough
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Caustic Beats Intel to the Punch With Real-Time Ray-Tracing?
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3Dup.com - March 12, 2009 - 23:35
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Caustic Graphics, a new 3D computer graphics company, launched a fundamental breakthrough in raytracing acceleration that is set to define a new era in professional 3D production and interactive consumer graphics. Raytracing, the gold-standard for creating 3D imagery, duplicates the natural physics of light, creating stunning images by meticulously tracing the path of light to and throughout any given scene.
Caustic's first-generation technology will deliver an average 20X increase in the speed used to create stunning, realistic 3D imagery for film and video, game development, as well as automotive and consumer product design. The second generation of Caustic's technology, due early next year, is expected to gain an additional order of magnitude in performance, offering 200X speed over today's state-of-the-art graphics products. This massive speed jump is due to Caustic's patent-pending raytracing algorithms implemented in a semiconductor design.
The computational complexity of producing cinema-quality, raytraced 3D images involves large, downstream costs, including slow "black box" design iterations and costly "render farm" server infrastructures. These costs are symptoms of a problem with today's computer designs where CPUs and GPUs are efficient at accelerating the rasterized graphics in video games but woefully inefficient at accelerating cinema-quality raytraced graphics. Caustic's forthcoming standards-based CausticRT™ platform enables highly parallel CPUs and GPUs to massively-accelerate raytracing, putting it on par with rasterization and resulting in cinema-quality 3D delivered interactively on low-cost PCs.
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More Full CG Movies: Battle For Terra Trailer
March 18, 2009 - 23:05
The film tells the story of Senn (Justin Long) and Mala (Evan Rachel Wood), two rebellious alien teens living on the beautiful planet Terra, a place that promotes peace and ...
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