Allegorithmic announced MaPZone 2.6, the newest version of its professional texturing software. Boasting several new and improved workflow and usability features, MaPZone 2.6 is the industry’s most advanced texturing tool dedicated specifically to creating professional, high-quality bitmap textures. Based on a revolutionary procedural approach, MaPZone gives artists unprecedented control when creating textures for animation, game, visual effects, online media, design and architectural visualization projects. MaPZone 2.6 is free and is scheduled to ship in fall 2007.
"The freeware version of MaPZone allows all artists to benefit from a powerful production-proven tool that is designed to help simplify the day-to-day task of creating and editing textures," said Dr. Sebastien Deguy, president and founder of Allegorithmic. "Offering the software for free has also fostered the growth of our MaPZone user community which has grown to more that 25,000 people since the release of MaPZone 2.5. With MaPZone 2.6 we hope to see that number increase as the user community continues to expand and share resources."
MaPZone is an authoring tool designed specifically for editing and managing textures. Based on Allegorithmic’s patented FXMaps technology, MaPZone is the only tool that allows users to locally edit procedural textures to create diffuse, specular and normal maps that are resolution independent, match up perfectly and seamlessly tile automatically.