To follow the well-proven partnership in production of full CG films, Peter Clausen Film & TV commissioned AixSponza Animation and VFX (Munich, Germany) to complete all 3D work.
Even in the very early stages of storyboarding it was quite clear that, due to the number of special effect shots, using live footage was not a feasible way to go. Hence, the best solution was to produce the entire film as a fully computer generated piece. After the production of Singapore "Let's do a lap" a lot of techniques and assets for a car racing animation were already in place, so a lot more time could be spent on making things look even better this time around. The basic workflow was kept the same using Cinema 4D as the principal 3D application and Vray as the renderer for all beauty passes. Enhancements were made in the details of the workflow, most notably in adjusting the rigging of the car to better accommodate revisions in the cars' geometry or texturing.
After storyboarding was completed there were about six weeks left to produce 110 seconds of animation. A lot of time went into research and development on how to do complex transformations of car parts to highlight the changes to the aerodynamics of the car. Another team of artists simultaneously worked on the setup of a functioning Formula 1 engine, which was going to be used in the explanation of the KERS powertrain. At the end of that process an easy to use yet technically correct setup of morphing cars and a running engine could be handed over to the animators - all coded in XPresso and controlled by only a few User Data sliders.