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   Miscellaneous   
Red Bull Formula 1 Team Explains its Revolution with 3D Techniques

3 Videos from Peter Clausen Film and TV Productions. Cinema 4D Helps Explaining the Most Sweeping Changes in the F1 History
Page: [4] Read with Small Text Read with Normal Text Read with Large Text Read with Larger Text  [ » ]  Change Text Contrast 3Dup.com - April 22, 2009 - 21:25

For the environment, AixSponza's procedural racetrack building kit was used once again. Relying entirely on MoGraph and some proprietary tools, all shapes of a racetrack can be built by simply adding or removing single objects like curbs, concrete walls, railings and so on. The shapes of the tracks are all based on Splines. Therefore, using MoGraph to furnish the track is a simple, reliable and stable method of building complex surroundings for the cars.

Parallel to the creation of assets and technical setups, director Peter Clausen and co-director Christian Tyroller, along with the animation team, started to build and refine the animatics. Extra care was taken to get the cameras just right to show transformations, morphs and special effects in all their glory. Once that process was finished and all assets were ready, the production began.

A critical part of production was the quality of the renderings. A lot of different effects had to be seamlessly integrated, ranging from photorealistic beauty passes to sfx passes like the glowing KERS and vfx passes like dynamic smoke. Luckily enough Cinema 4D offers a lot when it comes to rendering. With the Advanced Render module we were able to render all kinds of masks, volumetric lights, ambient occlusion, motion vector and z-depth passes at unparalleled speed and quality, while the flawless integration of third-party render engines like Vray made it possible to get beauty passes just right with advanced global illumination and shading.

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