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   Miscellaneous   
Red Bull Formula 1 Team Explains its Revolution with 3D Techniques

3 Videos from Peter Clausen Film and TV Productions. Cinema 4D Helps Explaining the Most Sweeping Changes in the F1 History
Page: [5] Read with Small Text Read with Normal Text Read with Large Text Read with Larger Text  [ » ]  Change Text Contrast 3Dup.com - April 22, 2009 - 21:25

In Vray we once again relied on the rock-solid combination of brute force for the primary bounce and light cache for the secondary one. This gave us stable GI renderings with crisp shadows at relatively fast render times. In conjunction with AixSponza's rather extensive NET farm final outputs could be delivered quickly with an average render time of only 20 minutes per frame.

One of the main visual effects that had to be included in the film was a lot of dynamic smoke emitted by the tires during the skidding sequence, when the car accelerates and when groove tires are switched to slicks. Third-party applications were used to create the smoke coming from the tires. Part of the effect shots (namely the big smoke cloud of the engine blowup sequence) was outsourced to Pixellusion VFX (Cologne, Germany). All other smoke was done in-house at AixSponza.

"Fortunately Cinema 4D offers advanced functionality for baking even the most complex rigs. No matter if there are loads of expressions, joints and constraints, you simply throw it at the baker and half a minute later you've got perfect keyframes for everything", says Matthias Zabiegly, VFX artist at AixSponza. "We used the FBX exporter to easily port our animated Formula 1 cars to an external application which we used to generate smoke passes that perfectly matched on top of the beauty passes."

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