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Allegorithmic Substance Air Now Available

Procedural Texturing Middleware Reduces Download Size, Boosts Productivity and Offers Unparalleled Visual Content
Page: [2] Read with Small Text Read with Normal Text Read with Large Text Read with Larger Text  [ » ]  Change Text Contrast 3Dup.com - May 26, 2009 - 20:08

In addition to the ability to generate detailed graphics that fit in a few kilobytes and a procedural base that allows developers to create an infinite number of variations within a given game, Substance Air also offers an exciting hybrid approach to creating textures that allows customers to easily mix procedural maps together with SVGs and bitmaps.

"From a technical artist's standpoint, dynamic textures offer a tremendous amount of creativity without the constraint of rewriting shaders every time," says Fred Moreau, a Substance Air beta tester from Veloce Interactive. "In short, Substance Air, with its non-linear approach, finds no match in the industry."

More information at www.allegorithmic.com. Image and Video Courtesy of Allegorithmic.

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