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   Software   
New Workflow for modo and ZBrush Users

Luxology and Pixologic Collaborate in this Product. New GoZ Feature Enables a Powerful Yet Simple Workflow Between modo® and ZBrush®
Page: [2] Read with Small Text Read with Normal Text Read with Large Text Read with Larger Text  [ » ]  Change Text Contrast 3Dup.com - July 27, 2009 - 21:54

"I use both modo and ZBrush in tandem to create detailed characters that are lightweight enough to run in a game engine," said John Hayes, lead character artist at Sega Studios. "I've found that GoZ unites the two most innovative 3D applications today, and modeling game characters within modo and ZBrush has never been easier."

Six-time Academy Award® winning makeup effects artist, Rick Baker, creates stunning digital renditions of creatures of all kinds using both modo and ZBrush. Baker's experience working with GoZ is summed up by his recent comment:

"Using GoZ, ZBrush models can instantly be opened and rendered in modo and you can make changes in either application with ease, which is the feature I have been waiting for. Thank you, Pixologic and Luxology, for continuing to make your outstanding applications even better."

"Pixologic is always searching for new ways to improve its products and provide its customers with more efficient services," said Jaime Labelle, COO at Pixologic. "GoZ for modo is a direct result of requests from our users for greater ease-of-use between these two products and we look forward to continued successful collaboration with Luxology moving forward."

More Information at: www.gozbrush.com. Image and Videos Courtesy of Pixologic Inc.

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