• Source: 3Dup.com - The Computer Graphics Portal • URL: http://3dup.com/news/view.vfx?nid=50 • Category: Software
New Generation of Middleware for Authoring and Generating High-Quality Dynamic Textures in Real-Time Offers Unprecedented Visual Quality and Graphical Detail for Online and Retail Games
3Dup.com - March 09, 2008 - 12:08
![]() "Substance addresses a tremendous need in the games industry and is the culmination of more than two years R&D time at Allegorithmic," said Dr. Sebastien Deguy, the company’s president and founder. "For the first time, developers and players have a powerful solution that is so fast it allows for continuous texture streaming during the execution of a game. With Substance, game play will no longer be restricted by bandwidth or memory allocation issues, enabling developers and players to experience higher resolution textures, more dynamic content and richer environments." "Substance brings us a clear technological edge," said Gregory Garcia, lead graphics engineer at Ubisoft. "Procedural generation of textures allows us to consider new asynchronous loading strategies in order to obtain much bigger worlds. Moreover, Substance will allow us to create richer and more diversified content as well as spectacular graphical effects with controlled production costs." Substance is Allegorithmic’s new generation of middleware for authoring and generating textures that feature unprecedented visual quality and graphical detail. Some of Substance’s key features include:
Pricing and Availability Substance pricing models vary based on type of game and gaming platform. Substance is scheduled to ship in spring 2008. More information at www.allegorithmic.com |