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Luxology Launches modo 401

Innovative New Workflows Leverage Deep Functionality Improvements in the Fourth Major Release of modo
Page: [3] Read with Small Text Read with Normal Text Read with Large Text Read with Larger Text  [ » ]  Change Text Contrast 3Dup.com - June 20, 2009 - 13:43

"These pre-built assets in modo offer us a way to get to final quality more quickly," said Gary Fitzgerald of DesignworksUSA. "modo also allows us to capture and re-use our own design assets for greater efficiency."

modo 401 boasts a wide array of other productivity enhancing improvements, including:
  • Expanded modeling toolset: Most modeling tools in modo now support per vertex collision with geometry. When paired with modo's new ability to load static meshes that have a lower memory footprint, users can now leverage modo to retopologize even the densest meshes into production ready assets. In addition, new Profile Presets simplify the modeling of edge-based details like crown molding or complex bevels.
  • More realistic materials: The new Fur material enables a multitude of material appearances from hair, bristles and fur to water droplets, string, grass and tinsel. Carbon fiber and highly glossy clear coat surfaces lend realism to consumer product visualizations.
  • Data import and export: modo 401 is now even better equipped to read and write data that can be exchanged with other 2D and 3D applications. File exchange improvements include COLLADA, FBX, 3DM and a new SolidWorks 2009 file importer for Windows.
Pricing and Availability

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