Login: 
Password: 
[ » ]  Get One E-Mail Address Now !
 
United States  Follow Our HD Videos
Front Page
Search
Popular
Off-Site
Free Content
My Visit  
Send
Print
PDF
Rate
Comment
Games
Hardware
Miscellaneous
Software
[ » ]  Full Size Image - Click to View Views: 2535 - 30 Kb
Jul-31-2007
[ » ]  Full Size Image - Click to View Views: 1194 - 34 Kb
Jul-31-2007
[ » ]  Full Size Image - Click to View Views: 2300 - 32 Kb
Jul-31-2007
[ » ]  Full Size Image - Click to View Views: 2316 - 28 Kb
Jul-31-2007
[ » ]  Full Size Image - Click to View Views: 2132 - 27 Kb
Jul-31-2007
[ » ]  Full Size Image - Click to View Views: 2102 - 28 Kb
Jul-31-2007
[ » ]  Full Size Image - Click to View Views: 2668 - 32 Kb
Jul-31-2007
[ » ]  Full Size Image - Click to View Views: 1922 - 34 Kb
Jul-31-2007
   Software   
New Features in the ZBrush 3.5 R3

Software of Choice for Illustrators, VFX or Video Game Artist, and Product Designers
Page: [2] Read with Small Text Read with Normal Text Read with Large Text Read with Larger Text  [ » ]  Change Text Contrast 3Dup.com - December 04, 2009 - 14:46

Surface Noise
With the new Surface Noise feature, users can apply a procedural noise to their creations, driven by simple parameters and curves for easy customization. By default, this noise is applied globally to object in a non-destructive way, allowing to change it at any time or even remove it. Noise is also available as a brush setting, which means that you will be able to add this noise to any of your ZBrush sculpting brushes.

Sculpting with New Brushes and Settings
With this new update, ZBrush gives users more flexibility in the sculpting through several new brushes: ClayFinish, Crumple, Flakes, FormBrush, FormSoft, SoftClay, SoftConcrete, Move2, MoveRing, Slide, Spherical in addition to all the new Noise, Polish, Trim and Planar Brushes.

Geometry HD, improved Displacement and Normal Maps
With the improved HD Geometry, which now supports PolyPainting, your sculpting can have as much fine detailing, as you want up to 1 billion polygons. The Displacement and Normal Map creation tools are now natively integrated into ZBrush within the Tool Palette, so there is no need for additional plug-ins. Export your Displacement maps in 32-bits, display them in real-time on your model, generate ultra-accurate normal maps and as with texture maps, apply them to each individual SubTool.

Ergonomic and Model Display Improvements
Perspective has been improved, a floor grid has been added, mouse navigation now supports right clicking, and several palettes have been reorganized. Even the display of model has changed with new deep shadows to provide a better feel for depth and details. On top of these enhancements, there is improved pen tablet pressure sensitivity.

ZBrush 3.5 introduces a preview version of LightBox, which will be the hub of your creative content in the upcoming ZBrush 4. Easily browse your ZTools, Brushes, Alphas and Textures.

More Information at www.pixologic.com. Video Courtesy of Pixologic, Image by Diego Maia

Page: [  1 
 
[ » ]  Send this News to a Friend [ » ]  Printer Friendly Version [ » ]  Adobe Acrobat - Printable Version [ » ]  Rate this News [ » ]  Add | Read Comments [Views: 5876 | Refers: 0 | Prints: 196 | Rate: 0.00 / 0 Votes | Posts: 0]
TGW Releases New Zbrush 3.5 Tutorials
November 12, 2009 - 15:48
 [ 4932 ]
New ZBrush 3.5 Features Shown in Advance
September 10, 2009 - 15:52
 [ 6677 ]
ZBrush Introduces ZSpheres II
August 14, 2009 - 14:51
 [ 3433 ]
New Workflow for modo and ZBrush Users
July 27, 2009 - 21:54
 [ 6570 ]
   Previous Articles   
  New Dark Void Cinematic
December 02, 2009 - 19:45

This upcoming video game is being developed by Airtight Games and published by Capcom on Unreal Engine 3 for the Xbox 360, PlayStation 3 and Microsoft Windows. In the game ...
[ « ]  New Dark Void Cinematic
  ArtVPS Launches Shaderlight 1.0
December 02, 2009 - 16:57

The rendering solution provider ArtVPS has announced the immediate availability of Shaderlight 1.0, the first full release version of its interactive rendering plug-in for ...
[ « ]  ArtVPS Launches Shaderlight 1.0
   Next Articles    
  Gran Turismo Academy Time Trial Arriving on PS Network
December 04, 2009 - 17:44

Sony Computer Entertainment Europe and Polyphony Digital Inc have announced the imminent arrival of a playable time trial from Gran Turismo 5 for PlayStation 3. On 17 ...
[ » ]  Gran Turismo Academy Time Trial Arriving on PS Network
  Smith & Foulkes Go Futuristic With HP
December 09, 2009 - 12:34

Smith & Foulkes completed their second spot for Goodby, Silverstein & Partners’ launch campaign for the HP Photosmart Premium, the world’s first ...
[ » ]  Smith & Foulkes Go Futuristic With HP
 



 
©1998-2010      |   Advertise - No Spam - No Pop-Ups - Privacy - Contact - Use Terms - Copyright - About