Game Developers are implementing in their new titles and updates, the new DirectX 11 API which will be released as one of new features of Windows 7 next October. At this point, we would like to remark the benefits of this technology for users and consumers publishing two videos, first with several interviews to developers, and the second one with a rendering in real-time using this technology as a sample about what you can expect from DirectX 11. Some of the new features are as follow ...
TessellationIt is a technology that has been around for a few GPU (graphics processing unit) generations. AMD has had Tessellation support since 2001, which was then called Truform; we also implemented Tessellation in the XBOX 360 GPU, then codenamed "Xenos". Tessellation is a feature which increases the number of polygons in an image.
Basically, Tessellation enables a more lifelike image, both of objects and landscape. Back in the day characters who were CG (computer generated) looked very blocky, almost cartoon like; with the use of Tessellation, developers are now able to significantly increase the number of triangles to draw an image, thus creating a more lifelike quality in games.