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Autodesk Launches Autodesk Maya 2008 Software
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Delivers Faster More Efficient Tools and Workflows For the Creation of Sophisticated 3D Environments Characters and Performances
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3Dup.com - August 07, 2007 - 11:42
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Insomniac Games relies on Maya as a modeling and animation tool for several titles including Resistance: Fall of Man. Chad Dezern, art director at the facility said: "When a problem comes up, artists can usually work it out using the Maya toolset. When we need to build on the software, Maya offers an extremely flexible API, which makes it a great hub for our proprietary modeling tools." Highlights of Maya 2008Increased polygon modeling efficiency: - Maya 2008 enables artists to quickly create, manipulate and place polygons that form highly detailed characters and environments, through a streamlined Mesh Smooth workflow, a new Slide Edge feature and improvements to Booleans, Bridge, Bevel and other tools.
Overall performance improvements for greater efficiency: - With Maya 2008, Autodesk continues the task of optimizing the software’s toolsets to provide greater performance through both multi-threading and algorithmic speed-ups. For example:
- The Poly Reduce function is now up to 30 times faster for a 22k face poly mesh, and Poly Smooth is now up to 4 times faster
- The Maya nCloth cache performance up to 3 times faster on a cache of 10k vertices
- mental ray translation for a 20k mesh instanced 2,000 times is over 20 times faster
Tools for creating better looking games: - Maya 2008 is better equipped to create and display content destined for the Nintendo Wii, Microsoft Xbox 360 and Sony PlayStation 3 game consoles. It offers support for DirectX HLSL shaders in the Maya viewport, a new hardware shader API, enhancements to the high-quality render view, accelerated mental ray texture baking performance, and more.
Increased flexibility for character setup and animation: - Building upon the Maya software’s advanced, customizable animation system, Maya 2008 delivers improved skinning and rigging toolsets, including new, non-destructive skin editing capabilities. These enhancements allow animators and Technical Directors to efficiently explore ideas, manage iterations and get superior results, faster.
For a complete list of new features and enhancements in Autodesk Maya 2008, visit: www.autodesk.com/maya.
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Autodesk Announces Autodesk 3Ds Max 2008
August 07, 2007 - 01:43
Autodesk, Inc. announced Autodesk 3ds Max 2008 software, the latest version of its out-of-the-box solution for 3D modeling, animation and rendering. 3ds Max 2008 enables ...
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Doom Creator Unveils its New Video Game Rage
August 07, 2007 - 00:23
The creator of classic computer game "Doom" id Software, unveiled its eagerly anticipated next game, "Rage" in which players fight an oppressive government in a ...
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Autodesk Signs Agreement to Acquire Mudbox 3D
August 07, 2007 - 14:21
Autodesk, Inc. announced that it has signed a definitive agreement to acquire substantially all the assets of Skymatter Limited, the developer of Mudbox 3D modeling software. ...
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Microsoft Lowers Price of Xbox 360 by $50
August 07, 2007 - 15:53
Microsoft Corp. will reduce the estimated retail price (ERP) of Xbox 360™ by $50 (U.S.) beginning Aug. 8. Soon to follow, Electronic Arts Inc. (EA) will release its ...
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