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   Miscellaneous   
TGW Releases Two New DVDs

Character Design and Modeling & Hard Surface Shading and Texturing
Read with Small Text Read with Normal Text Read with Large Text Read with Larger Text  [ » ]  Change Text Contrast 3Dup.com - July 09, 2009 - 20:55
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The Gnomon Workshop released two new titles for 3D artists: Hard Surface Shading and Texturing with Neil Blevins and Character Design and Modeling for Next-Gen Games with Vitaly Bulgarov. Neil, a Technical Director at Pixar Animation, has put together a very thorough DVD that explains his shading and texturing pipeline for hard surface models. The lecture is broken up into two parts: a detailed breakdown of his process followed by the application of the process to the shading and texturing of a "mortuary" robot that collects and recycles dead bodies. Vitaly Bulgarov, a 3D artist at Blizzard Entertianment, shows his process for making his "Rabagh" character which was inspired by Gears of War and is a great example of his organic-mechanical style. Using XSI, ZBrush and Photoshop, Vitaly covers everything from concepting in both 3D and 2D applications to presenting the high-poly model.


Character Design and Modeling for Next-Gen Games with Vitaly Bulgarov

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