Some of MaPZone 2.6’s new and improved features include:
- New bitmap image input node (similar to existing SVG input node) allows users to mix bitmaps and procedural noises making it easier to add details and matter to texture creations.
- New feature automatically flags normal maps for usage in DirectX or OpenGL.
- New functionality allows nodes of the graph to be realigned horizontally or vertically; existing connections between nodes in the graph can be modified by simple drag and drop.
- Reposition camera and object in 3DEdit panel to their default positions.
- Quicker access to Filter Menu by hitting [SPACE] key.
Industry Praise for MaPZone"No other procedural texture editor gives artists the flexibility of MaPZone," said Vincent Brisebois, animation and visual effects product specialist at Autodesk.
"After downloading MaPZone for free and doing two tutorials, I am creating textures faster than ever before," said Stephan Aelmore, 3D artist. "I love the feel of the software - it’s extremely easy to use and produces very realistic results. I feel like I’ve been using it for years."
"I really enjoy working with MaPZone - it has all the key features necessary to make any high-quality textures," said Patrick Nieborg, technical artist at
www.Kerkythea.net.
Pricing and AvailabilityMaPZone 2.6 is free and is scheduled to be released in fall 2007.
To download the current version of MaPZone visit
www.mapzoneeditor.com