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   Miscellaneous   
RealtimeUK Studios Part I. Stormbirds Cinematic. HD Video

Ever wonder what it feels like to be behind the gearstick of a fighter jet?
Page: [3] Read with Small Text Read with Normal Text Read with Large Text Read with Larger Text  [ » ]  Change Text Contrast 3Dup.com - November 14, 2009 - 00:14

How have you managed the heat effects and explosions?

We used Particle Flow and Afterburn for the explosions. We spent a lot of time carefully studying explosion footage and fine tweaking our particle systems so that the volumes of smoke would expand, roll and grow in the correct way. Strong ambient omni lights and Afterburn’s explode daemons were used to create the firey core to these explosions. The heat effects were also created as an Afterburn system and then composted into the footage as a distortion effect.

What part of the modelling, animation, rendering process posed the greatest technical challenge? How did you proceed?

The biggest challenge was the size and diversity of the environments. Our extensive pre-vis was a massive help, but nailing the camera work & animation as early as possible allowed maximum use of camera mapping and matte back plates. Rendering canyon runs could have been problematic with the vast distances covered in a short time, however using VRay proxy objects for the trees allowed for a manageable & stable scene.

More Information at www.realtimeuk.com. Image and Video Courtesy of RealtimeUK. Video Transcoding: 3Dup.com

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