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Allegorithmic Unveils Substance at GDC 2008

New Generation of Middleware for Authoring and Generating High-Quality Dynamic Textures in Real-Time Offers Unprecedented Visual Quality and Graphical Detail for Online and Retail Games
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Substance is Allegorithmic’s new generation of middleware for authoring and generating textures that feature unprecedented visual quality and graphical detail. Some of Substance’s key features include:
  • Continuous texture streaming allows delivery of 2-4 times more detailed texture data and real-time integration of weather dependant effects, visual post processes, on-the-fly decal generation and breakable environments.
  • Fast and multi-threaded texture generation (higher than 4MB/s per core or per SPU) makes it ideal for racing games, flight simulations and other games featuring large environments and/or open worlds.
  • 90% linearity in the number of cores means Substance doesn’t impact the GPU and the frame rate of the game.
  • Significantly minimizes texture memory allocation needs.
  • Provides a solution to tedious seek times of DVDs.
"As the games industry continues to experience exponential growth, the demand for scalable content will be a critical component of development," said Wanda Meloni, president and senior technology analyst of DFC Intelligence. "Allegorithmic’s Substance represents a significant contribution to the games industry and will add tremendous value to today’s next-generation game development pipelines, as well as help developers extend the graphical richness of their creations."

Pricing and Availability

Substance pricing models vary based on type of game and gaming platform. Substance is scheduled to ship in spring 2008.

More information at www.allegorithmic.com

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