Login: 
Password: 
[ » ]  Get One E-Mail Address Now !
 
United States  Follow Our HD Videos
Front Page
Search
Popular
Off-Site
Free Content
My Visit  
Send
Print
PDF
Rate
Comment
Games
Hardware
Miscellaneous
Software
[ » ]  Full Size Image - Click to View Views: 5628 - 23 Kb
Rate it!: 10.00

[ » ]  Full Size Image - Click to View Views: 4966 - 14 Kb
Rate it!: 9.80

[ » ]  Full Size Image - Click to View Views: 4855 - 10 Kb
Rate it!: 8.88

[ » ]  Full Size Image - Click to View Views: 4576 - 18 Kb
Rate it!: 5.50

[ » ]  Full Size Image - Click to View Views: 4060 - 10 Kb
Rate it!: 10.00

[ » ]  Full Size Image - Click to View Views: 3837 - 34 Kb
Rate it!: 10.00

[ » ]  Full Size Image - Click to View Views: 3255 - 21 Kb
Rate it!: 8.67

[ » ]  Full Size Image - Click to View Views: 2730 - 22 Kb
Rate it!: 10.00

   Hardware   
Graphics Startup Claims Ray-Tracing Breakthrough

Caustic Beats Intel to the Punch With Real-Time Ray-Tracing?
Read with Small Text Read with Normal Text Read with Large Text Read with Larger Text  [ » ]  Change Text Contrast 3Dup.com - March 12, 2009 - 23:35
[ ˆ ]  Full Size Image - Click to View
Caustic Graphics, a new 3D computer graphics company, launched a fundamental breakthrough in raytracing acceleration that is set to define a new era in professional 3D production and interactive consumer graphics. Raytracing, the gold-standard for creating 3D imagery, duplicates the natural physics of light, creating stunning images by meticulously tracing the path of light to and throughout any given scene.

Caustic's first-generation technology will deliver an average 20X increase in the speed used to create stunning, realistic 3D imagery for film and video, game development, as well as automotive and consumer product design. The second generation of Caustic's technology, due early next year, is expected to gain an additional order of magnitude in performance, offering 200X speed over today's state-of-the-art graphics products. This massive speed jump is due to Caustic's patent-pending raytracing algorithms implemented in a semiconductor design.

The computational complexity of producing cinema-quality, raytraced 3D images involves large, downstream costs, including slow "black box" design iterations and costly "render farm" server infrastructures. These costs are symptoms of a problem with today's computer designs where CPUs and GPUs are efficient at accelerating the rasterized graphics in video games but woefully inefficient at accelerating cinema-quality raytraced graphics. Caustic's forthcoming standards-based CausticRT™ platform enables highly parallel CPUs and GPUs to massively-accelerate raytracing, putting it on par with rasterization and resulting in cinema-quality 3D delivered interactively on low-cost PCs.

Page: [  2 
 
[ » ]  Send this News to a Friend [ » ]  Printer Friendly Version [ » ]  Adobe Acrobat - Printable Version [ » ]  Rate this News [ » ]  Add | Read Comments [Views: 3,419 | Refers: 0 | Prints: 275 | Rate: 0.00 / 0 Votes | Posts: 0]
   Previous Articles   
  Nvidia Looking For The Next Great GPU Computing Company
March 12, 2009 - 22:37

Nvidia Corporation announced the launch of the GPU Ventures Program, a new global initiative whose aim is to identify, support and invest in early stage companies leveraging ...
[ « ]  Nvidia Looking For The Next Great GPU Computing Company
  Updated: New Star Trek Movie. More Visual than Ever
March 08, 2009 - 18:04

From director J.J. Abrams (Mission: Impossible III, Lost and Alias) and screenwriters Roberto Orci & Alex Kurtzman (Transformers, MI: III) comes a new vision of the greatest ...
[ « ]  Updated: New Star Trek Movie. More Visual than Ever
   Next Articles    
  Visual Effects in the 3 Oscars Movie: Benjamin Button
March 14, 2009 - 23:48

With 62 Nominations in different Contests, 3 Oscars, 4 Visual Effects Society Awards (VES), and 12 Wins more, The Curious Case of Benjamin Button has been the movie that ...
[ » ]  Visual Effects in the 3 Oscars Movie: Benjamin Button
  The Facial Motion Capture Technology used in Benjamin Button
March 17, 2009 - 09:10

With customers as Digital Domain, Electronic Arts, Marvel Studios or Rhythm & Hues the creators of Contour™, the company headquartered in San Francisco Mova®, ...
[ » ]  The Facial Motion Capture Technology used in Benjamin Button
  More Full CG Movies: Battle For Terra Trailer
March 18, 2009 - 23:05

The film tells the story of Senn (Justin Long) and Mala (Evan Rachel Wood), two rebellious alien teens living on the beautiful planet Terra, a place that promotes peace and ...
[ » ]  More Full CG Movies: Battle For Terra Trailer
  Nvidia Provides Physics Technology for PS3 and Wii
March 21, 2009 - 07:35

Nvidia announced that it has signed a tools and middleware license agreement for Playstation®3 with Sony and Wii™ with Nintendo. As a result, the binary version of ...
[ » ]  Nvidia Provides Physics Technology for PS3 and Wii
 



 
©1998-2010      |   Advertise - No Spam - No Pop-Ups - Privacy - Contact - Use Terms - Copyright - About