Login: 
Password: 
[ » ]  Get One E-Mail Address Now !
 
United States  Follow Our HD Videos
Front Page
Search
Popular
Off-Site
Free Content
My Visit  
Send
Print
PDF
Rate
Comment
Games
Hardware
Miscellaneous
Software
[ » ]  Full Size Image - Click to View Views: 1097 - 50 Kb
Rate it!: 10.00

[ » ]  Full Size Image - Click to View Views: 2244 - 60 Kb
Rate it!: 10.00

[ » ]  Full Size Image - Click to View Views: 796 - 80 Kb
Rate it!: 10.00

[ » ]  Full Size Image - Click to View Views: 923 - 32 Kb
Rate it!: 10.00

[ » ]  Full Size Image - Click to View Views: 599 - 31 Kb
Rate it!: 10.00

[ » ]  Full Size Image - Click to View Views: 703 - 55 Kb
Rate it!: 10.00

[ » ]  Full Size Image - Click to View Views: 1950 - 46 Kb
Rate it!: 10.00

[ » ]  Full Size Image - Click to View Views: 1949 - 23 Kb
Rate it!: 10.00

   Software   
Houdini 10 Released

Side Effects Software sends VFX studios to new heights of productivity with the ability to slice up and distribute fluid simulations
Read with Small Text Read with Normal Text Read with Large Text Read with Larger Text  [ » ]  Change Text Contrast 3Dup.com - April 27, 2009 - 00:27
[ ˆ ]  Full Size Image - Click to View
Side Effects Software announced the immediate release of Houdini 10. Designed to make artists more productive while equipping studios with the most powerful tools in the industry, Houdini 10 is destined to become a must-have release for 3D artists everywhere.

Houdini 10 is the first commercially-available application to slice up and distribute fluid simulations over a network of computers. 3D artists will benefit from faster simulation times in addition to the ability to create simulations at a much bigger size and scale than would be possible with a single computer.

"The ability to slice up and distribute fluid sims lets studios assign a smaller memory load to each computer in the simulation farm" says Cristin Barghiel, Director of Product Development, Side Effects. "At the same time, they can take advantage of multi-threading on each node to make things run even faster."


Studios and boutiques can integrate these distributed fluid sims using existing pipeline tools, or work with HQueue a new python-based job manager which can also distribute Mantra renderings. HQueue jobs can be launched using a Houdini output node and then monitored using HQueue's artist-friendly web interface. For fluid simulations, each node on the farm can be equipped with Houdini Batch to process the slices and keep your workstation licenses free for interactive work.

Page: [  2 ] [  3 ] [  4 
 
[ » ]  Send this News to a Friend [ » ]  Printer Friendly Version [ » ]  Adobe Acrobat - Printable Version [ » ]  Rate this News [ » ]  Add | Read Comments [Views: 1,818 | Refers: 0 | Prints: 198 | Rate: 0.00 / 0 Votes | Posts: 0]
   Previous Articles   
  Autodesk Introduces Smoke 2010, Flint 2010 and Lustre 2009 Extension
April 23, 2009 - 21:14

Autodesk has announced the 2010 releases of Autodesk Smoke and Autodesk Flint software for editorial finishing and visual effects. The company also unveiled the 2009 ...
[ « ]  Autodesk Introduces Smoke 2010, Flint 2010 and Lustre 2009 Extension
  Red Bull Formula 1 Team Explains its Revolution with 3D Techniques
April 22, 2009 - 21:25

For the 2009 season Formula 1 has seen one of the most sweeping changes in the sport's history. The new regulations significantly change how the cars look and behave and ...
[ « ]  Red Bull Formula 1 Team Explains its Revolution with 3D Techniques
   Next Articles    
  The Making of The Witcher: Rise of the White Wolf
April 28, 2009 - 20:37

The game tells the story of Geralt of Rivia, who at the opening of the game is tasked to cure the daughter of King Foltest of a curse which causes her to transform into a ...
[ » ]  The Making of The Witcher: Rise of the White Wolf
 



 
©2005-2010      |   Advertise - No Spam - No Pop-Ups - Privacy - Contact - Use Terms - Copyright - About