Surface NoiseWith the new Surface Noise feature, users can apply a procedural noise to their creations, driven by simple parameters and curves for easy customization. By default, this noise is applied globally to object in a non-destructive way, allowing to change it at any time or even remove it. Noise is also available as a brush setting, which means that you will be able to add this noise to any of your ZBrush sculpting brushes.
Sculpting with New Brushes and SettingsWith this new update, ZBrush gives users more flexibility in the sculpting through several new brushes: ClayFinish, Crumple, Flakes, FormBrush, FormSoft, SoftClay, SoftConcrete, Move2, MoveRing, Slide, Spherical in addition to all the new Noise, Polish, Trim and Planar Brushes.
Geometry HD, improved Displacement and Normal MapsWith the improved HD Geometry, which now supports PolyPainting, your sculpting can have as much fine detailing, as you want up to 1 billion polygons. The Displacement and Normal Map creation tools are now natively integrated into ZBrush within the Tool Palette, so there is no need for additional plug-ins. Export your Displacement maps in 32-bits, display them in real-time on your model, generate ultra-accurate normal maps and as with texture maps, apply them to each individual SubTool.
Ergonomic and Model Display ImprovementsPerspective has been improved, a floor grid has been added, mouse navigation now supports right clicking, and several palettes have been reorganized. Even the display of model has changed with new deep shadows to provide a better feel for depth and details. On top of these enhancements, there is improved pen tablet pressure sensitivity.
ZBrush 3.5 introduces a preview version of LightBox, which will be the hub of your creative content in the upcoming ZBrush 4. Easily browse your ZTools, Brushes, Alphas and Textures.
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www.pixologic.com. Video Courtesy of Pixologic, Image by Diego Maia