[ » ]  Get One E-Mail Address Now !
United States  Follow Our HD Videos
Front Page
Free Content
My Visit  
The Unexpected Success of Short: Pixels

Patrick Jean Creates an Universe in 8bits with the help of One More Production
Read with Small Text Read with Normal Text Read with Large Text Read with Larger Text  [ » ]  Change Text Contrast 3Dup.com - April 19, 2010 - 05:23
[ ˆ ]  Full Size Image - Click to View
What was your main inspiration for the concept of Pixels?
I played all these games when I was young. Most of them were on Commodore 64, Amstrad CPC or Arcade machines. Another aspect was to mix these two different universes, pixel art and reality. Two universes with different laws of physic. I was curious to see what would come out from this, would one of them eat the other? I also got my main inspiration from late 80’s blockbusters, like Roger Rabbit or Ghostbusters. I think this esthetic choice contributes a lot to the nostalic feeling of it, and nicely fits the retro gaming theme.

Why did you choose to make this project?
This is indeed a personal project, but I received a lot of help from french SFX studio OneMoreProd. To be perfectly honest it should have been a music video in the very beginning, but with the huge amount of CG work it represented I wasn’t sure to meet the deadline. That is why we choosed to make a short movie of it.

Did you come to New York and shoot scenes specifically for previously storyboarded shots?
Everything was storyboarded and conceived before shooting. Then we went to NYC and shot on location in two days. I have to say my friend and Director of Photography Matias Boucard helped me a lot to get everything I needed. We used a Canon 5D Mark II. I had a lot of "rolling shutter" troubles so I had to re-do almost all the camera movements in CG and camera mapping.
Click to Play
How big was the team involved in the making of? Can you tell us a little bit about the tools you used?
I did almost all the VFX in the movie. However I received help from the VFX company where I work (Flame artist and sound design for example). When I had all the footage in hand, I began by developping a tool for maya to generate animated voxels. It is C++ written and works nicely. Then everything was tracked in Maya Live and rendered in mental ray. The editing was made in final cut.

Page: [  2 
[ » ]  Send this News to a Friend [ » ]  Printer Friendly Version [ » ]  Adobe Acrobat - Printable Version [ » ]  Rate this News [ » ]  Add | Read Comments [Views: 4,117 | Refers: 0 | Prints: 204 | Rate: 0.00 / 0 Votes | Posts: 0]
   Previous Articles   
  The Kitteh Kitteh Adventures
April 16, 2010 - 12:41

Over the past three six years tokyoplastic have produced some of the most entertaining and innovative animated TV commercials in the universe. But that same industry ...
[ « ]  The Kitteh Kitteh Adventures
  Prince of Persia: The Sands of Time. Featurettes
April 15, 2010 - 11:28

In March 2004, the production company Jerry Bruckheimer Films sought to acquire feature film rights to the 2003 video game Prince of Persia: The Sands of Time with the film ...
[ « ]  Prince of Persia: The Sands of Time. Featurettes
   Next Articles    
  Toy Story 3. Barbie Meets Ken Scene
April 20, 2010 - 13:10

Andy, now nearly 18 years old, is just days away from heading off to college, and his toys, including Woody and Buzz Lightyear, are worried about their uncertain future. Andy ...
[ » ]  Toy Story 3. Barbie Meets Ken Scene
  Gaiking. Teaser Trailer
April 20, 2010 - 14:19

Back in the ’70s, Mattel released a toyline called "Shogun Warriors" which was made up of several imported Japanese toys that were based on a popular anime ...
[ » ]  Gaiking. Teaser Trailer

©1998-2010      |   Advertise - No Spam - No Pop-Ups - Privacy - Contact - Use Terms - Copyright - About