In the second part, he uses the theory and pipeline from part one to shade and texture a 2000+ object robot character and simple environment using 3ds Max, Photoshop and Brazil. With a focus on texturing thousands of objects fast and efficiently, this intermediate level course is useful for any 3d application or renderer and will add many new tricks to your personal arsenal.
"Neil is a rock star and is always raising the bar for us," says Chris Burrows, Sets Shading Supervisor for Pixar Animation Studios. "He can paint, he can use procedurals, he can use both at the same time. Neil just has this amazing ability to consistently create the best looking assets using whatever techniques are necessary to get the job done."
Instructor Bio:
Raised on a healthy dose of sci-fi and fantasy films, books, and video games, Neil Blevins started off painting and drawing traditionally, and then got into 3d graphics while he still lived in his hometown of Pointe Claire, in Quebec, Canada. After getting a Bachelor of Fine Arts in Design Art at Concordia University, he moved to Los Angeles where he worked at Blur Studio for three years, creating graphics for video game cinematics, commercials, TV, ride and feature films. He was also a senior tester for the Brazil Rendering system.
Neil now lives in San Francisco working as a Technical Director for Pixar Animation Studios, primarily creating Environments and FX, and has worked on films such as The Incredibles, Cars, Wall-E and Up.
More Information at:
www.thegnomonworkshop.com. Image and Video Courtesy of Gnomon Inc.