|
Views:
536
-
138 Kb
Jul-30-2007
|
|
Views:
476
-
122 Kb
Jul-30-2007
|
|
Views:
562
-
80 Kb
Jul-30-2007
|
|
Views:
763
-
65 Kb
Jul-30-2007
|
|
Views:
679
-
99 Kb
Jul-30-2007
|
|
Views:
477
-
75 Kb
Jul-30-2007
|
|
Views:
579
-
60 Kb
Jul-30-2007
|
|
Views:
481
-
25 Kb
Jul-30-2007
|
|
|
Miscellaneous |
|
|
|
|
Avatar. A Film for the New Generation
|
An Epic Movie that Thumb Finger Generation will Enjoy a lot
|
Page:
[3]
|
|
3Dup.com - October 30, 2009 - 10:50
|
Other technological innovations include a performance-capture stage, called The Volume, which is six times larger than previously used and an improved method of capturing facial expressions. The tool is a small individually made skull cap with a tiny camera attached to it, located in front of the actors’ face which collects information about their facial expressions and eyes, which is then transmitted to the computers. This way, Cameron intends to transfer about 95% of the actors’ performances to their digital counterparts. Besides a real time virtual world, the team is also experimenting with a way of letting computer generated characters interact with real actors on a real, live-action set while shooting live action.
In January 2007, Fox announced that the studio’s Avatar would be filmed in 3D at 24 frames per second. Cameron described the film as a hybrid with a full live-action shoot in combination with computer-generated characters and live environments. "Ideally at the end of the day the audience has no idea which they’re looking at," Cameron said. The director indicated that he had already worked four months on nonprincipal scenes for the film. Principal photography began in April 2007, and was done around parts of Los Angeles as well as New Zealand. The live action is shot with the proprietary Fusion digital 3-D camera system developed by Cameron and Vince Pace. According to Cameron, the film will be composed of 60% computer-generated elements and 40% live action, as well as traditional miniatures. The performance-capture photography would last 31 days at the Hughes Aircraft stage in Playa Vista, Los Angeles, California. In October, Cameron was scheduled to shoot live-action in New Zealand for another 31 days.
|
|
|
|
|
|
Assassin’s Creed: Lineage. Part I
October 30, 2009 - 09:48
The Lineage films are a mixture of live-action and computer generated imagery. They are intended to focus upon Ezio’s father, Giovanni Auditore da Firenze. The game ...
|
|
|
|
|
Avatar Game: Developers’ Diary
October 27, 2009 - 23:18
Avatar is the story of an ex-Marine who finds himself thrust into hostilities on an alien planet filled with exotic life forms. As an Avatar, a human mind in an alien body, ...
|
|
|
|
|
|
|
How to Train Your Dragon. HD Trailer
November 04, 2009 - 17:40
This is an upcoming computer-animated film based on the 2003 book of that same title. The film stars the voice talents of Jay Baruchel, America Ferrera, Jonah Hill, Gerard ...
|
|
|
|
|
Dragon Age Launching and Cinematic
November 06, 2009 - 00:42
BioWare announced that the highly-anticipated game Dragon Age Origins is now available on the PlayStation 3 computer entertainment system, Xbox 360 videogame and ...
|
|
|
|
|
|
|
|
|